![]() Even low percentage Moxxi weapons can take advantage as even 2% of this incredibly high damage results in a significant amount of recovered health.Aiming must be in close to mid-range, however, making the tactic more suitable for larger enemies and raid bosses. Due to the massive damage of the Fastball and the instant fuse time, health will be replenished as soon as the grenade impacts with the target. The Fastball can be paired well with weapons such as the Grog Nozzle, Rubi, and other Moxxi-brand weapons for health restoration.The reduced blast radius is countered by its greatly increased damage, equivalent to 10 times the value of a standard grenade, even exceeding that of rocket launchers like the Nukem, Ahab, and Tunguska, which can be seen as a point in its favor if used correctly. Melee enemies affected by Thoughtlock are one notable exception. The Fastball has a heavily reduced blast radius, limiting it to only being capable of damaging one enemy at a time in most cases. If the grenade impacts a wall or other inert surface, it will bounce and only detonates when it has stopped moving. However, the Fastball will only detonate immediately on contact with an enemy or damageable object. The Fastball can only spawn with the lowest trigger component, and as such will always have a fuse time of 0.0. The higher speed also makes the grenade travel longer distances than common lobbed grenades. When the Fastball is thrown, it follows an arc similar to a lobbed grenade, but traveling at extremely high speeds while also bouncing from surfaces. The special effects of the Fastball come from its unique delivery method part. Plays a gunshot sound effect on detonation. When thrown, behaves similar to a baseball. Greatly increased damage and travel speed compared to similar Tediore grenades. ![]() I'm pretty excited for this new system with multiple mods as it should be way more customizable.Forget the curveball Ricky, give him the heater. – 0.0 fuse time. These are of course only the modifiers that I was able to find, I'm sure there are more to find and explore as we learn more about the game. Imgur album for each of the item cards I pulled this info from. Transfusion - Heals for 30% of health damage dealt. Singularity - Pulls enemies in for 1.0 seconds. Rubberized - Rubberized grenades bounce, each bounce increases explosion damage and radius. Rain - Launches up and fires 3 grenades down around it Money - Enemies drop some cash when damaged. Mini- Mirv - MIRV's spawn 3 more grenades Longbow - Longbow grenades teleport to their destination Lobbed - Grenades explode shortly after impact Link - +15% damage for each enemy damaged Jumping - Jumps 1 time, +10% damage per jump. Generator - Heals shields for 30% of shield damage dealt So there is potential for doubling mods for more powerful effects.Īrtillery - Fires bullets dealing 13 damage per second.īlight - Irradiates area and deals damage for 4 seconds.īouncy - Bounces and detonates up to 3 timesĮxploder - Grenades explode when impacting an enemy.ĭivider - Splits into 3 grenades in flight. I did find one instance of a double transfusion mod which doubled the effect to healing for 60% of health damage dealt. Grenade Mods - Grenade mods have between 0 and 4 modifiers on the item card depending on rarity. Spike - Returns 52 damage if meleed while shielded Safe-Space - Deals area-knockback on shield break Roid - +80% melee damage while shield is depeleted Resistant - Grants resistance to an element Nova - Triggers 929 Damage nova when shield breaks Health Charge - When damaged, has a 20% chance to drop a health charge that restores 20% of max health (Level was lower on the double Nova shield causing low damage.)Ībsorb - 10% chance to absorb bullets as ammoĪdaptive - +8% Health and 20% resistance to the last damage type received for 3 seconds.Īdrenaline - +30% reload speed while shield is depletedĪmp - While full, shots drain 30% shields for +20% weapon damage.īooster - When damaged, has a 20% chance to drop a booster that restores 20% shieldsįleet - +30% movement speed while shield is depletedįortify Charge - When Damaged, has a 20% chance to drop a Fortify charge that grants 10% damage reduction I have come across instances of multiple of the same mod appearing on one shield like a Nova Nova shield however I'm not sure what that did because the damage was lower than other shields with only 1 Nova mod. Shield Mods - Shields now have between 0 and 3 extra modifiers on the item card that modify how the shield behaves. Also the percentages could very well change based on level and/or rarity but I documented what I was able to confirm. The info I found is all from the Early Gameplay footage and could all change. So I watched several streams back and collected the info I could find. I've seen plenty of hype and excitement for the new guns and legendaries but very little mention of new/updated grenade and shield mods.
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